Invoker

Private Project to evaluate new pipeline workflows from Concept to 3D, between zBrush, Modo, Maya. Hardsurface modelling done in Maya, as well as rigging and animation. Body and head sculpted in zBrush. Rendered in Modo.

Concept Art prior to production

Invoker | Concept for 3d Production

 

Invoker | Dominance War IV

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